Showing posts with label Abilities. Show all posts
Showing posts with label Abilities. Show all posts

(Abilities) Magic


To perform Magic in Myth, one must first learn the Magic ability. After that, a character must learn schools from a proficient spellcaster or a tome. Schools are the different branches of magic such as Fire or Healing. Once a magic user has learned a school, they can make a check using their rank in the school to perform a spell that falls within the description of the school.

The DM sets the DC of whatever spells players come up with.

Black

Fire: Create heat and control fire
Water: Create cold and control water
Air: Control air
Earth: Move rock, sand, soil, and other natural, nonliving solids

Grey

Suggestion: Will someone to do something
Mood: Create an aura of a specific emotion
Illusion: Change the way something is perceived
Magic Sense: Detect the presence of magic

White

Healing: Heal wounds and ailments
Empowerment: Help someone accomplish a difficult task
Justice: Create laws

(Abilities) Adventurer Abilities



You don't have to be in a guild to learn these abilities. The maximum rank you can attain with these abilities is 7.

I AcrobaticsPerform stunts, keep your balance, and take less damage from falls.
Info: Add your Acrobatics rank to any check to perform a stunt, balance, escape from restraints (including living), or another act that involves acrobatics (ask DM).
AP Cost: 3    Rank Bonus: N/A
To Learn: Perform an act of exceptional acrobatic skill.

I ArcanaKnowledge of magical effects, monsters, and lore.
Info: Add your Arcana rank to any check to recall information about anything magical.
AP Cost: 0    Rank Bonus: N/A
To Learn: Study appropriate books or learn from an expert.

I AthleticsClimb faster, swim longer, and jump farther.
Info: Add your Athletics rank to any check involving speed or strength.
AP Cost: 5    Rank Bonus: +5 to run speed at rank 3
To Learn: Perform an act of exceptional athletic skill.

I Comprehend DialectDecipher a code, understand a foreign speaker, or read an ancient script.
Info: Add your Comprehend Dialect rank to any check involving understanding a language or 
AP Cost: 0    Rank Bonus: N/A
To Learn: Make a successful check to comprehend a foreign dialect, or decipher a code.

I DeceptionForge handwriting, pretend you're someone else, and detect someone's true motives.
Info: Add your Deception rank to any check that involves deceiving or detecting a lie.
AP Cost: 0    Rank Bonus: N/A
To Learn: Perform an act of exceptional deceptive skill.

I DiplomacyLead a group to victory, impress others with your verbal flourish, or haggle a merchant out of his store.
Info: Add your Diplomacy rank to any check that involves speaking. Can be added to deception checks.
AP Cost: 0    Rank Bonus: N/A
To Learn: Perform an act of exceptional diplomatic skill.

I Handle AnimalTame a wild animal or care for a pet.
Info: Add your Handle Animal rank to checks made to tame wild animals. You can care for and train a tamed animal.
AP Cost: 0    Rank Bonus: N/A
To Learn: Train an animal.

I HealCure your allies' wounds the old fashioned way- without magic.
Info: Take a full round to heal 3 HP of another person.
AP Cost: 0    Rank Bonus: +1 HP of healing each round
To Learn: Study medicine.

I IntimidateYou're good at being scary.
Info: Add your Intimidate rank to Intimidation checks.
AP Cost: 0    Rank Bonus: N/A
To Learn: Perform an act of exceptional intimidation.

I MagicChannel your body's energy to manipulate your environment.
Info: You can use magic. Add your Magic rank to attack rolls when using magic.
AP Cost: N/A    Rank Bonus: N/A
To Learn: Meditate for three days.

I MechanicDisable a trap, build a simple device or pick a lock.
Info: Add your Mechanic rank to any check that involves the manipulation of a non-magical device.
AP Cost: 0    Rank Bonus: N/A
To Learn: Study mechanics.

I NatureYou know the ways of the wild.
Info: Add your Nature rank to any check to recall information about anything natural, including wildlife. You can find water and edible plants in the wilderness.
AP Cost: 0    Rank Bonus: N/A
To Learn: Study nature.

I PerformYou entertain a crowd with a show of music and dance.
Info: You can play one musical instrument, and you are also adept at dancing.
AP Cost: 0    Rank Bonus: Every odd rank, learn a new instrument.
To Learn: Study music.

I ReligionYou have extensive knowledge of the divine.
Info: Add your Religion rank to any check to recall information about anything to do with the gods, including Heaven and The Abyss.
AP Cost: 0    Rank Bonus: N/A
To Learn: Study religion.

I RideYou can ride an armored steed into battle or drive a chariot around town.
Info: You can ride any ridable tamed animal.
AP Cost: 0    Rank Bonus: At rank 3, you can use simple animal-driven vehicles. At rank 6, you can drive any animal-driven vehicle.
To Learn: Ride a mount (requires an intelligence check the first time).

I Search- Many times have you scoured a room or looted a fallen enemy. It's about time you started getting better at it.
Info: Add your Search rank to your Search checks.
AP Cost: 0    Rank Bonus: N/A
To Learn: Succeed remarkably on a Search check.

I Sleight of HandWhether it's performing tricks or picking pockets, you're good at manipulating the minute.
Info: Add your Sleight of Hand rank to any check to steal a small item without being noticed or to perform a trick with small items.
AP Cost: 0    Rank Bonus: N/A
To Learn: Make a successful Sleight of Hand check.

I StealthYou've developed skill in sneaking around. Whether or not that's a good thing, it'll keep you from getting killed.
Info: Add your Stealth rank to all Stealth checks.
AP Cost: 0    Rank Bonus: N/A
To Learn: Perform an act of exceptional stealth.

I StreetwiseYou know your way around cities and villages alike.
Info: Add your Streetwise rank to any check to figure out where something or someone is in a town or city.
AP Cost: 0    Rank Bonus: N/A
To Learn: Explore 3 sizable towns.