Showing posts with label Equipment. Show all posts
Showing posts with label Equipment. Show all posts

(Equipment) Basic Mounts

These are just the mounts easily available to you in your average town stable.

I Horse- Not exactly the animal you buy for bragging rights, but it'll get you from here to there. Cheap.
HP: 50     Speed: 50     SNS: 4M5
STR: 6     DEX: 2     INT: 1     STA: 6
Price: 75G

I PonyA little horse for little people. Dwarves prefer these to horses.
HP: 38     Speed: 40     SNS: 4M5
STR: 4     DEX: 3     INT: 1     STA: 5
Price: 60G

I CamelOn the slow side, but nothing beats the camel for crossing vast stretches of nothing at all.
HP: 50     Speed: 35     SNS: 4H5
STR: 5     DEX: 2     INT: 1     STA: 8
Price: 90G

(Equipment) Exotic Weapons


The following weapons get +2 to hit on their attack rolls: Katana, Wakizashi, Trident, Brawl Sabre, Kunai, Spiked Gauntlet.

The following weapons take -2 to hit on their attack rolls: Duo Cleft, Roc.

Min Pro: This is the minimum amount of proficiency needed with a weapon of the same class to use this weapon properly. For every point of proficiency you lack, you will take -1 to hit with that weapon.

Critical Definition: Max means that a critical results in the weapon dealing the maximum amount of damage it could possibly deal, xN means that you roll normally and add in any bonuses, then multiply that number by N. rN means that you extend the critical range to N (r3 makes an attack a critical when you roll a natural 18, 19 or 20).

Rarity: Rarity is listed as a percentage so DMs can roll to see if the weapon is available in a given location. Some weapons can only be bought from guilds you are a member of, and there is no way in hell you will find a Gunaxe Chain Dagger in a store, hence 'custom'.

Pictures will follow!

(Equipment) Basic Armor


Click for glorious full-res!


I Cloth RobesSimply the clothes you wear around town.
DR: 0    Speed: 0    Dexterity: 0
Min. Strength: 0    Weight: 1 lb.    Price: 1G

I Leather Armor- Stiff, durable slabs of leather buckled on to the torso, with more flexible pieces on the limbs. Thin enough to be concealed under cloth robes.
DR: 2    Speed:     Dexterity:
Min. Strength: 0    Weight: 10 lb.    Price: 20G

I Hide ArmorTough hides from vicious beasts sewn together. Slightly hinders your freedom of movement.
DR: 3    Speed: 0    Dexterity: -1
Min. Strength: 0    Weight: 20 lb.    Price: 30G

I Chain MailTiny rings of metal looped together to form a highly resistant surface. Very effective, but heavy and slightly cumbersome.
DR: 5    Speed: -3    Dexterity: -1
Min. Strength: 3    Weight: 35 lb.    Price: 40G

I Scale ArmorSmall scale-shaped plates of metal overlap each other in oder to mimic the strength of dragon skin. Easy to wear and quite protective.
DR: 6    Speed: -5    Dexterity: 0
Min. Strength: 4    Weight: 45 lb.    Price: 45G

I Plate ArmorThick, heavy chunks of meticulously forged metal cover your entire body, giving you maximum protection but very limited mobility.
DR: 8    Speed: -7    Dexterity: -2
Min. Strength: 5    Weight: 50 lb.    Price: 50G

I BucklerA round wooden shield reinforced with a metal lining.
DR: 1    Speed: 0    Dexterity: -1
Min. Strength: 3    Weight: 6 lb.    Price: 5G

I Heavy ShieldA fair sized solid metal shield. Good for deflecting even strong blows.
DR: 2    Speed: -5    Dexterity: -2
Min. Strength: 4    Weight: 15 lb.    Price: 10G

(Equipment) Basic Weapons

It's beautiful!


Daggers and rapiers use dexterity instead of strength.