(Rules) Description Key
I Weapon Name- Description
Class: Size:
Hit Mod: Damage: Range:
Min. Proficiency/Strength:
Info:
Weight: Price:
Class is the general type of the weapon (sword, polearm, bow). Size is either one or two handed. Range is the maximum number of feet the weapon can reach a target from. Minimum proficiency is how many proficiency points you need with a weapon of the same class to wield the weapon. Minimum strength is obvious. Price is a rough market value. The average price you can sell a weapon for is half its value.
I Guild Name- Description
Requirements:
Training Benefits:
Abilities:
Requirements are what you have to do to join the guild. Training benefits are what you get after 10 hours of training. Abilities are the abilities you can only get by being in that guild.
I Equipment Name- Description
Info:
Weight: Price:
I Armor Name- Description
DR: Speed: Dexterity:
Min. Strength: Weight: Price:
DR is how many points you subtract from the damage an attack inflicts. Speed is how much the armor reduces your speed by. Dexterity is the same.
I Ability Name- Description
Info:
AP Cost:
Rank Bonus:
To Learn:
AP Cost is how much AP the ability costs to use a single time. Rank bonus is how the ability is improved when you put a rank in it. To Learn is a description of how you can acquire the ability.
I Monster Name- Description
HP: AP: Speed: SNS:
STR: DEX: INT: STA:
Abilities: